The Gamification of Innovation
When it comes to creativity and innovation is it a game? Only when gamification is applied. Here’s why it just might effect the capability to bring true “game” changers to it’s users.
With the advent of turning creativity into a model for aggressive x vs. y team output, comes the necessity to ask: is survival the model for envisioning the undefined. Memes and the scientific model require that reason and experimentation drive the creation of novel ways to solve complex end user value. In The Gamification of Innovation we see alternative models. The out come: anything but games people play, combats the derailing of models for interaction vs distraction for getting to the meat of breakthroughs. The process of consistent alternative solutions creation based on external resource or material based constraints allows for the applications of acceptance models for usage: thus innovation to take place. Being different, is not only the basis for innovation but acceptance as well as usage.